The Quantum Conflict

As one of only two developers on The Quantum Conflict, I took on a multifaceted role, primarily serving as the Technical Artist but extending far beyond that to include modeling, texturing, visual effects, and user interface design. My contributions helped bring the game's visually striking and immersive experience to life.

About the Game

The Quantum Conflict is an action-packed space combat game where strategy meets adrenaline-fueled battles. Players choose advanced spaceships and engage in intense dogfights and tactical maneuvers against cunning AI or in thrilling player versus player (PvP) dogfights. Navigate through asteroid fields, dive into the heart of wormholes, and outmaneuver opponents in epic showdowns. With stunning graphics and immersive gameplay, only the most skilled pilots can dominate the stars.

For more information, visit the official website: The Quantum Conflict Official Site.

Key Contributions

  • Modeling and Texturing: Designed and textured various 3D assets, including ships, planets, and environmental elements, to ensure a cohesive and polished aesthetic. Created visually compelling assets for both gameplay and background elements, such as nebulae, asteroids, and wormholes.
  • Visual Effects (VFX): Developed intricate particle systems for explosions, weapon effects, and environmental interactions. Implemented visual effects for time manipulation and black hole animations, enhancing the game's dynamic, sci-fi feel.
  • UI/UX Design: Designed and implemented user interface elements, including settings menus, HUD components, and match selection screens, ensuring intuitive navigation and player engagement. Integrated localization functionality for accessibility across multiple languages.
  • Shader and Material Development: Created custom shaders and materials, such as dynamic emissive shaders and photo-negative post-process effects, to achieve unique visual styles. Optimized materials and shaders for performance without sacrificing visual fidelity.
  • Gameplay Enhancements: Added features like spawnable asteroids, health recharge zones, and level-based unlocks, contributing directly to gameplay mechanics. Balanced visual and gameplay elements to ensure they complemented each other seamlessly.
  • Collaborative Development: Collaborated closely with the lead developer (Josh Chapman) to integrate artistic assets into the Unity engine while ensuring performance remained high across different platforms. Played a significant role in debugging and refining both art and gameplay systems.

Impact

My efforts on The Quantum Conflict spanned the entire pipeline, from concept to polished assets. This project demonstrates my ability to balance technical and artistic expertise, solve creative challenges, and deliver a polished, immersive gaming experience. Being part of such a small team required flexibility, creativity, and a commitment to quality—skills I take pride in and apply to every project I undertake.

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EnvironmentalWizard@gmail.com